So we could surrender.
Or we could file off the Traveller product identity and make a kind of white-chocolate Traveller.
Or we could use the new bits to make a new game: harder sf than Traveller, packed with the cool of Fate, and with a target market of, well, ourselves. Thus, Diaspora begins. Currently we are hacking, brainstorming, and playtesting. There's some communication on the SotFF mailing list and the Fate mailing list.
And I get to make cool star maps.