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So a long time ago my gaming table, enamoured with Spirit of the Century and nostalgiac for Traveller, spent a good deal of energy creating Spirit of the Far Future. It's an homage to Traveller built with Fate. It's also probably not going to get finished because Mongoose scooped us with a frankly inferior product and now own the license exclusively.

So we could surrender.

Or we could file off the Traveller product identity and make a kind of white-chocolate Traveller.

Or we could use the new bits to make a new game: harder sf than Traveller, packed with the cool of Fate, and with a target market of, well, ourselves. Thus, Diaspora begins. Currently we are hacking, brainstorming, and playtesting. There's some communication on the SotFF mailing list and the Fate mailing list.

And I get to make cool star maps.


( 8 comments — Leave a comment )
Oct. 22nd, 2008 05:13 am (UTC)

This has the sound of much awesome.

Also, a Tikiwiki site! Neat! (Though I wish I'd managed to scoop this, and get you to do this on Amagi - *Dirt Kick*)
Oct. 22nd, 2008 05:16 am (UTC)
Sorry, Levi, we've been attached to my wiki for several years now. :D Also, I must have absolute control.
Oct. 22nd, 2008 05:33 am (UTC)
Yep. I can understand the general attachment to your own site, and need for control - but would still like to somehow hook things together so that we can benefit each other here. So, let me throw a trio of ideas past ya...

1. Link exchange. I put up a link for you, and vice-versa.

2. Intertiki. We figure out how it works. 'Cuz I have no real idea, but there's some kind of "mesh membership lists" thing available in the Tiki software.

3. Move & Admin (Cuz I gotta ask). I give you an admin account on Amagi (all permissions), make it really clear that you're the boss of the Diaspora pages (and whatever other options you turn on or create, or get me to make, like file galleries, a forum for the project, etc.), and we move from there. The only thing you wouldn't have control over would be the other site content and the sidebars - which might be a big deal to you, as they might one day sprout some advertising or similar.

What sounds good there, if anything?
Oct. 22nd, 2008 05:36 am (UTC)
For now a simple link exchange is best. "Phreeow" is an identity for me and my table, so more even than the control issue, it's irrationally important for me to retain all that. If Intertiki can be made to work without creating a security circus, I'm game to work that out but I'm not real vigilant about keeping software up to date and what-not.
Oct. 22nd, 2008 05:38 am (UTC)
Also, the wiki is a hardcore collaborative tool for me and my table and *just* those people. We count on all that versioning and stuff in order to actually get the work done, so already the revision history of existing documents is pretty important to our process. That right there probably obviates any kind of move.
Oct. 22nd, 2008 05:46 am (UTC)

That's a very different kind of project than I thought you were talking about. My apologies.

There wouldn't really be any point to intertiki, either, then - the whole point of that would be to share full members who can edit.

Oct. 22nd, 2008 07:55 am (UTC)
I'm really, really keen on the idea of a reasonably hard sf game that uses basically simple and flexible rules. Yes yes yes.
Oct. 22nd, 2008 02:02 pm (UTC)
It's interesting that for a long time I (we) were unconsciously certain that those two things were contradictions -- that hard sf and tons of crunch were necessary partners. It might yet to prove to be a demographic truth, though, if not a game design truth.
( 8 comments — Leave a comment )


Brad J. Murray

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