February 9th, 2009


Mission versus Event

From an essay under revision here.

When players disagree about how to play a game, the game is disrupted. This is usually easily resolved: the rules define how to play the game, thus reducing the chance of misaligned expectations. However, there is at least one place in role-playing games where "how to play" may be unspoken and, in fact, undiscovered, allowing the clash to become systemic. This is the clash between mission and event.

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